Giovanni Perez Colon

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Welcome to my portfolio!

Giovanni Perez Colon
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Giovanni Perez Colon

Software Developer & 3D Artist

Get to Know Me

Game Developer: 70% of my body is made of polygons.

Hey there! My name is Gio and I recently graduated with a Computer Science major and a minor in Digital Arts and Sciences at the University of Florida! I love developing games, building engines, programming graphics, and making 3D art in Blender!

Specialization Game Systems Development
Education Computer Science, UF

Skills

Programming Languages

C++

Proficient in C++

C#

Proficient in C#

Java

Competent in Java

HTML/CSS

Competent in both HTML and CSS

GLSL

Competent in the OpenGL Shading Language

JavaScript/TypeScript

Competent in JavaScript and TypeScript

Python

Competent in Python

SQL

Familiar with SQL

Game Development Tools

Unity Engine

Proficient with the Unity game engine

Blender

Proficient with Blender

Adobe Substance 3D Painter

Proficient with Adobe Substance 3D Painter

Godot Engine

Competent with the Godot game engine

Maya

Competent with Maya

Unreal Engine

Familiar with Unreal Engine 5

Resume

Here is an abridged version of my resume.

Profile

Professional Summary

Software and game developer with experience in developing projects ranging from low-level 3D renderers to engine-made video games.

Contact Information

  • Miami, FL
  • gioperezcolon@gmail.com
  • +1 (305) 417-3721
  • www.linkedin.com/in/giovanni-perez-colon/

Technical Skills

Game Development
Software Development
Technical Art
Web Development

Professional Experience

3D Generalist & Technical Artist

2025 - Present

Fall Software LLC

  • Designing and optimizing shaders in Godot's shading language to enhance custom 3D assets and visual effects
  • Modeling, texturing, rigging, and animating 3D assets, including humanoid characters and props

Research Assistant for VascularVR

2024 - 2025

UF SurfLab

  • Developed an HLSL Unity Shader utilizing Dual-Layer Depth Peeling for optimized transparency rendering
  • Evaluated shading algorithms to enhance Voxel Cloud visualization of DICOM MRI scans for surgeons

Crew Member

2023 - 2025

Stephen C. O'Connell Center

  • Facilitated the setup and breakdown of events in the Exactech Arena
  • Assisted patrons and guests by answering questions, guiding them to their seats, and ensuring a smooth entry process

Student Intern

2020

Motorola Solutions

  • Collaborated with a team of students to conceptualize a mobile app for alerting students during school emergencies
  • Designed a location-based alert system, enabling students to ping their real-time location to staff when needed

Education

Bachelor of Science in Computer Science

2022 - 2025

University of Florida

Vice President of the university's virtual reality club. Graduated with honors.

Portfolio

  • All Projects
  • Game Dev
  • Software Dev
  • 3D Art
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Blender, Maya

3D Gallery

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OpenGL

MagmaCraft

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Godot

The Blackbox Protocol

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OpenGL

Magma Framework

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Unity

Squeak N' Steal

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WebGL

Lava Engine

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Unity

Project Mass

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Unity

Giggles' Goofy Gameshow

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OpenGL

Voxel Rendering Project

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Unity

Marrow (2025)

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Unity

The Wiz

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Maya

Nanami

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Maya

Steampunk PC

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Unity VR

Kleos

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Unity

Midnight

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OpenGL

RGL Craft

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OpenGL

Redifexx GL (RGL)

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Unity

OpenUI

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Unity

Orientation

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C++

First Hit Ray Tracer

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Unity

Marrow (2023)

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Unity VR

Gator Sports VR

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Unity

BitDefender

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C++ & SFML

Minesweeper

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Unity

Droopy Cube

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Unity

They Perish

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Unity

The Effect

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Java Swing

TapeMake

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Unity

Misc Projects