Giovanni Perez Colon
Kleos
A VR survival game featuring a physics-based interaction system.
- Category Game Development
- Game Engine Unity (VR)
- Project Date Fall 2024
- Video Combat Demo
Overview
Kleos was a project for GatorVR. We decided to extend its development into two semesters due to its large scale, which surpassed our previous projects. The game is set on a procedurally generated island where players gather resources, weapons, and skills to enter a Labyrinth and defeat an evil Minotaur. Drawing inspiration from ancient Greek mythology, I developed the combat mechanics and integrated them with the HurricaneVR physics interaction system. Although the game was never completed due to various factors, the project significantly improved my skills in implementing complex VR interactions.