Giovanni Perez Colon

Giggles' Goofy Gameshow

A 3D platformer with a dark twist.

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  • Category Game Development
  • Game Engine Unity
  • Project Date Spring 2025
  • Project Site Itch.io

Overview

Giggles' Goofy Gameshow is the biggest game I've worked on so far. The inspiration for this was Squid Game and originally, the exploration aspects of Outer Wilds. As the team and I continued to develop it for the University of Florida's Convergence Event, we figured that it was better to make the total gameplay length more focused, so we pivoted into mascot horror. I worked with a team of 4 artists and 2 programmers, although I ended up working mostly on the art side. My teammate Jaidyn and I worked within Unity itself importing assets and testing gameplay, while I also worked within Blender alongside artists. I'm incredibly grateful for Jaidyn Holt and her ability to handle a vast majority of the programming and level design since the time I had during development was mostly spent on supporting the other artists and focused on completing my Senior Project. I rigged and animated the player model, textured many objects in Adobe Substance 3D Painter, worked on some of the environments in Unity, and both placed and optimized almost all the lights in the game. One challenge I had was lighting the playground puzzle. Since the stage was fairly large and we were aiming for studio, top-down lighting, Unity wouldn't allow shadows on all of these overlapping spotlights. The bake, however, looked weird if they wasn't any shadow casting, so I decided to bake the lights so that static object casted shadows. I then removed shadows for the real-time lights, added a few large spotlights in the center with shadow casting to give the player shadows. Additionally, I made all of the prefabs used for modularly building the levels themselves. This was my first time utilizing Unity's Adaptive Probe Volumes! Baking lights in Unity 6 is a breeze. Although getting our Git to work properly took a few weeks, we ultimately fixed all our issues and worked right up until the deadline! Incredibly proud of this one :)